Wilbur

{{A small magma cube child born of a bastion's spawners and a little something more. Lives in the Nether.

Appearance
Wilbur is a small magma cube child dressed in a piglin tunic and gold boots. Its body is fire resistant and is gelatinous enough to rebound from minor injuries.

Wilbur is incapable of aging physically.

Wilbur canonically bears resemblance to a deceased member of the Hoard.

Main Personality
William is very analytical and observant. Its survival depends on studying the behavior of the mobs, people, and monsters that surround it. It works to make sense of the world around it by breaking things down into cause and effect. Its capable of understanding more complex and abstract concepts, but has never felt the need to do so outside of conversation.

Wilbur is very squishy, both physically and emotionally. When wounded emotionally, it leaves an impression that Wilbur can easily smooth out again. But Wilbur does not forget these interactions. It moves forward and corrects its behavior, with the aim of avoiding further pain. This is a learned response.

William is naive despite its home dimension, but it aims to learn more and more so it can be better adjusted to its environment and start to thrive. William is quick to trust the word of those it favors, but will take outside information and its own observations into account instead of the blind faith one would expect.

In some ways, Wilbur is every bit the child it appears to be. It is easily wounded, it is quick to trust despite it efforts, and it is very sheltered in comparison to the members of the Hoard. It is startled by loud noises and hides and cowers until the danger goes away.

But in other ways, William is an old soul. It goes through life picking things up quickly, sometimes already knowing things about its environment and how the world works in general that it should not have known with how young it is. It understands words its only heard once or twice and quickly learns to use them in its own speech. With every encounter it has, it comes out sometimes damaged and sometimes confused, but always with the intent of being better.

Wilbur aggros on Magma Cubes and Magma Cubes exclusively. For most other larger mobs it will flee or attempt to seem nonthreatening, but when it sees or hears a Magma Cube it will enter a blind hunt and will take the quickest route to get to it. Usually it has no difficulty taking its kin down with an axe or some spectral arrows, getting better and better at hunting them with every encounter.

Wilbur is deceptively simple and a walking contradiction, but not by choice. If it had things its way, the world would be so much simpler than it is.

Ideology
head empty.

to be determined.

History
It was spawned from a bastion's magma cube spawner. Immediately after spawning, the child was thrown out by brutes onto a nearby ledge. It decided to settle there and has stayed there ever since.

It taught itself to craft and forage and survive. Using all its skills to defend its ledge from the adjacent fortress and anything that might mean it harm.

Its interactions with piglins and villagers were few and far between, but it did pick up a good sense of material value and how to trade.

Its days consist of gathering resources, trying to best use those resources, running out of resources, and repeating with the occasional loud mob sound breaking the monotony.

It finds no dissatisfaction in its life style. It is getting better at what it does and with that increase in skill comes an increase in quality of life.

At one point it sought to explore the nearby biomes in hopes of gathering more resources, but it ended up returning home to its ledge after a period of miserable sickness made it turn back.

It does not sleep. It does not dream. But the concept of a dream feels similar to what it sometimes experiences while it is awake. Moments of distraction and a strange nostalgia, followed almost always by a tumble or an injury when it distractedly walks off ledges.

Visitors
Rather recently, people have started walking through its portal. They come in all colors and shapes and sizes and with many different behaviors and patterns.

Most claim to come from far away places filled with people, but Child has yet to confirm if they all come from the same place or nearby places or not.

Most come bearing gifts, others come with conversation.

None of which have intended to, but all of them promise to return.

Whispers
Child's never felt lonely in its home even when its alone. Because child is never really alone.

There are piglin neighbors and hostile mobs. But apart from those, there's another prominent presence in its life.

The Nether itself. Not Frieden or any other deity, the actual biomes and lands themselves.

Child is told stories and watched over by the Nether. It hears promises of safety in the shattering of glowstone and feels a soft sense of protection when near warped fungus. Lava wrapping around it like an embrace and breaking as much of its fall as it can when child jumps. The pull of the respawn anchor tugging its flames feels like coming home.

There's not much the Nether can physically do to support its lifeforms even at the best of times. Child does its part to help out by bone mealing the crimson ground and thickening up forests. By giving its thanks and by asking politely if building certain ways and in certain spots is okay. By treating the Nether with the respect it deserves but does not demand.

The moments when the child needs to leave the Nether feel cold and empty. With an ache that grows worse with distance and does not numb with time. It's similar to when the child leaves the general vicinity of the bastion it spawned from, but worse.

One day child wishes to explore the Overworld not to escape the Nether, but to return with the Overworld's treasure and bounties and show them to its home.

Even if it could find a way to do it painlessly, it'd prefer to explore with the Nether. For them to experience the portal's other side together.

As impossible as that sounds.

A Daring Rescue
With only a hunch and an empty lantern, Child attempts its first and only escape plan: free its spawner sparks to travel the world alongside it in a lantern.

Child sneaks into the bastion under invisibility and is careful not to disturb any of the treasures in the pile beneath the spawner. It holds the open lantern under the spawner and starts to coax the sparks into it, promising freedom and wonders and excitement.

Amazingly, the sparks jump into the lantern and child shuts it tight to keep any from spilling into the lava below. Child skips towards the exit, but its invis wears off just short of the exit.

It's spotted, but seeing how it has taken no obvious treasure, is simply thrown back up towards its ledge and left there.

A resounding success.

In Sickness and Wealth
Child is free to wander the Overworld as far and wide as it wishes, with a lantern by its side and a cloak of Fren's black wool to keep it cozy and hidden.

Child aims to slay mobs, covet treasures, and be every bit of an adventurer its little sparks yearned to be.

At first it's everything Child's dreamed of. Underwater ruins looted after the hordes of drowned guarding them were slain. Treasure maps followed to the ends of biomes and beyond. Seas crossed, villages marked and noted. Architectural marvels uncovered.

The issue? The first two familiar faces Child stumbles across on its adventures are sick and suffering, though in different ways.

Moth person is living in an biome not suited for it and is without its soul piece for reasons that Child thinks are not worth it.

Fren person lives alone and is not taking good care of himself at all.

Child is surviving and thriving better than it ever has, so how could it possibly not pay forward its good fortune and success by helping out the people it knows?

Child will check up on them both regularly and aid in any way it can. For its peoples.

Child has checked up on Fren person, even succeeding in getting Fren person to eat stew! But something felt wrong. Even when Child succeeded, Child didnt feel like it did a good thing.

So it decided to stop doing good things for a little bit.

Actias
Child and Kiro felt wounded by the many people who walked out of their lives or left them and haven't returned. By all the times they'd reached out and offered things to others only to be left empty handed and alone.

They'd discussed finding ways to make their hurt and loneliness known, but before they could truly decide, Kiro's tree was burned.

Child helped Kiro rebuild, and between the labor of rebuilding Kiro's home Child would study the Twitch Tapes. To see if it could learn anything about how conflicts of past have been resolved.

And learn it did. It found that wars ended in either destruction or construction.

Child was squishy and Kiro was soft, they would be doing no destruction. So instead Child proposed they start a nation.

They laid out blocks, erected walls, and began inviting people in mid-construction.

Kiro invited Milk and Cyrus. Cyrus invited Wolf.

At this point, Child felt odd.

Personal Items
n/a

Tu
The orange tulip given to William by Moth person.

Ox
One of the oxeye daisies given to Wilbur by Bone person.

Fren
A black sheep given the Wilb by Fenix. And the source of all of Wilb's carpets and banners.

Champ
A horse Child tamed that is a very speedy and jumpy boi.

Shiny Person
Shiny person was the first person who passed through its portal. Shiny person complimented its home and its survival measures. Shiny person even gave it its first name, Wilbur.

Shiny person displayed no aggressive behaviors and engaged in bartering. Shiny person was able to fell ghasts and multiple hoglins. It sees Shiny person as a strong individual and protector.

It values Shiny person's opinion greatly and seeks to learn from Shiny person in the hopes of thriving as well as Shiny person seems to. It does its best to take Shiny person's words to heart when they said not to trust Other Over People.

It did its best.

It was given a golden apple, which it admires and stores in its gold chest.

When Shiny person returned, Wilbur was overjoyed. The time they spent together was nice and so helpful.

Shiny person taught Wilbur how to use a gun and how to craft bullets. Wilbur gave Shiny person a heart of the sea it found during its travels.

Wilbur was given Shiny Person's name, the one he'd given himself, Light. And after realizing Light had named them both, decided that was a bond worth honoring and called Light a "name sibling." Very quickly defaulting to just sibling.

Wilbur went to carve out a place for its newest sibling, but wilted when Light explained he might not use it much because he isn't fond of the nether or enclosed spaces.

Not wanting Light to not come back, Wilbur scrambled to come up with a solution. An Overworld home for Light. One with lots of open space and ways to fly in.

Light found it agreeable, they picked the spot, and Wilbur made Light a home he'd be comfortable with.

It really looks up to Light!!

Bone Person
Bone person was the second person to pass through Wilbur's portal. Bone person was initially viewed as a threat, but worked to gain Wilbur's trust.

After continually failing to display hostile behaviors, even to the common triggers, Bone person managed to win over Wilbur by engaging in bartering. Giving Wilbur a staggering 64 bone blocks that Wilbur rushed to find things to trade for.

Bone person said their name was Grave then gave Wilbur its second name, William. And then offered William lessons to help it learn more words. William was ecstatic at the offer and paid in advance with a cooked pork chop.

William was given three Oxeye Daisies, one of which it displayed on its shelf.

It likes Bone person.

Moth Person
Moth Person was the third to enter William's portal. William took Shiny person's advice and stayed cautious of Moth person, but Bone person's encounter left it optimistic.

Unfortunately, Wilbur's resemblance to a deceased member of the Hoard caused Moth person to lash out and strike it.

It took a lot of reassuring, calming, and some bartering for William to make sense of the situation. William concluded that the Moth person was like the pig people (piglins), in that it had its own set of triggers and would be calmed by bartering.

With that in mind, Wilbur cautiously navigated their encounter while trying to learn what upsets the Moth person. It did not get any answers, but their conversation was fun.

Wilbur was given an orange tulip that it then displayed on its shelf.

Later, once Wilbur was able to travel, they crossed paths again outside a sandstone store. Moth person was shocked to see Wilbur, but took it to where she was staying in Icecaine nonetheless.

Once there, Moth person revealed a bit about its living situation and how she is currently unwell. Wilbur attempted to provide comfort and company, even when Moth person expressed concern that the person who owned the land might not approve.

Wilbur promised to be sneaky if caught, but until then would openly come visit and keep Moth person warm.

It likes Moth person a little better.

Fenix
Fenix was the fourth person to enter its portal. And the one to face the least suspicion upon it realizing that Fenix was a nether person. A nether person that didn't fit any hostile cues, so Fenix must be a friend.

Fenix and Wilb discussed the nether as a whole and what the Overworld offers. Wilb was still adamant that it was fine where it was, but enjoyed the descriptions of Overworld mobs and biomes.

In fact, Fenix even offered to bring it a pet from the Overworld.

Wilb was given a black sheep they named Fren.

It likes Fenix.

Fren Person
While briefly known as "Floof person," Fren person was the fifth person to enter its portal. And was originally mistaken for Shiny person.

Partially due to its embarrassment for the mistake and partially due to the resemblance to Shiny Person, Fren person was able to earn Wilby's trust very quickly.

Fren person expressed concern over Wilby's living conditions, but Wilby tried its best to reassure Fren that it could handle itself. Unknowingly raising Fren person's concerns.

It didn't get to talk as much with Fren person because Fenix returned and the two talked for a long time. Wilby decided to let them make friends and went to go do chores.

Wilby was given a stack of cooked pork chops.

Fren person was also the first person to come back and visit again. This time they talked with Wilby about dyes and exhaustion.

They unlocked a nugget of personality that Wilby likes the color purple. And specifically likes "porble" dye and "porbled."

Their third meeting began when Wilby stumbled through New Pogtopia's nether portal. Wilby was greeted by a surprised Fren person and from then on was excited to experience being a guest the way so many had been for it.

Wilby was given a tour and kept Fren person company, but picked up on some alarming habits. Fren person wasn't eating enough and the place was too empty to feel like a home.

Wilby tried to be subtle about getting Fren person to eat more, though ultimately did not succeed.

It was as Wilby passed Fren person the third stew Fren person did not eat that it made itself a promise.

Wilby would do everything it could to help Fren person. To keep him fed and warm and smiling. To keep its sibling safe and content or die trying.

It loves Fren person.

Nugget
Nugget was the sixth person to enter its portal. Originally Nugget's arrival went unnoticed given the amount of piglins that Small One sees passing through on the daily, but Small One did take notice because of Nugget's shiny armor.

Nugget is protective of Small One and gives it food without expecting anything in return. Child refuses to let this stand and attempts to repay Nugget for every gesture at every turn. It's an infinite loop of Nugget trying to teach Child that not everything needs to be paid that is being instead learned as sometimes paying for things takes more effort.

Child swore to protect Nugget in any way it could. Nugget seemed to appreciate the gesture.

Child carved out a place for Nugget in the floating cliffside. So that Nugget would always have somewhere to go.

Child was given a lot of Hoglin meat.

It loves Nugget.

Like Person
Like person was the seventh person to enter its portal. Like person was the only one to not enter through Child's portal.

Like person sees similarities between their origins and their existences, if not their lifestyles. When struggling to explain such things to Child, Like person was given reassurances in the form of Child's simple logic. If the body Like person has is the one he feeds and heals and looks after, then that body is his. Doesn't matter if it didn't exist before or wasn't his before. It's his now, and that's all that matters.

Child carved out a place for Like person in the floating cliffside. So that Like person could have a place to belong with like people.

Child was given a gold block and the promise of ice.

It cares for Like person.

Shy
Shy was the eighth person to enter its portal. Shy was immediately recognized as an enderman and as such Wilby spent the initial interaction staring at the floor before realizing that it has pumpkins.

Shy promised to teach Wilby to bake and to return to visit often. Shy also helped Wilby connect people together like Fren person and Nugget all being related.

Shy gave Wilby a lot to think about. Shy explain the concept of pirates, people who wander the Overworld in search of riches, power, or people. Wilby expressed a desire to become a pirate, but was faced with the heartbreaking realization that its ties to its spark would not allow it to do so safely.

Wilby reassures Shy that its life is fulfilled enough and enriched enough by its daily work and the visitors that pass through.

Wilby is not sure how confident it is in that sentiment anymore now that it is aware of just how many people have more.

Wilby was given a pink tulip and bones.

It looks up to Shy.

Nice Person
Nice Person, also known as Ghost person and Grayve, was the ninth person to enter its portal. Nice person was apparently lost trying to find its way to what's implied to be the Drylands, which Purpled has never heard of.

Nice person taught Purpled that magic is something that should be hidden to or kept secret for fear of persecution. Purpled made note of this, but the main reason it hid away its magic items was for Nice person to feel safer.

Nice person and Purpled talked a lot about their circumstances and how they came to be where they are, Nice person being lost and winding up in Purpled's home and Purpled having returned from its first adventure.

Purpled carved out a place for Nice person from its storage room. So that Nice person could have a place to live and be safe.

Child was given the name "Purpled" and all of Nice person's magical contraband-worthy items.

It enjoys Nice person's presence.

Sea Person
Sea Person was one of the first people Child met outside rather than through a visit. Sea person was wandering and had come across Little Toyko, where Child was visiting Nugget after failing to find Fren person.

Sea person was riding a horse, later named Techno, that caught Child's attention and snatched child's affection. Sea person was allowed on Nugget's vessel after agreeing to let Child pet Techno.

Child did not interact with Sea person much their first encounter, preferring to protect Techno and spoil Nugget's cats. Child intentionally busied itself with these tasks to give Nugget and sea person privacy to make friends.

Despite that, Child ended up overhearing quite a few points of conversation, including a couple phrases that caused Child physical distress. Child made a greater effort to not listen after that, going so far as to dive deeper to get cod.

During their second meeting, Child was similarly not paying attention besides the few times where it chimed in to the conversation.

Child was distracted by Coral (Caroline), the horse it had rented from Half and Half person. Child also ended up leading away Techno so that Techno and Coral could make friends. It did this numerous times to make sure they'd be friends.

They left on good terms and engaged in trading a couple times.

Child was given emeralds for its dyes and fish.

It enjoys seeing Sea person.

Dead Person
Dead Person met Wilbur in the Hoard's Marketplace. They made fast friends and Wilbur was shown Dead person's current project, a massive cobblestone labyrinth.

Wilbur was in awe of Dead person's dedication and decorating skills. Carving rooms out of its ledge and collecting sand was exhausting, Wilbur couldn't even imagine how long and hard Dead person must've worked on this. Wilbur is excited to see it when it's completed.

They also tour Dead person's dirt home and Carot Person's castle. Dead person seemed a little bothered by something close to the castle, but took the time to teach Wilbur about bushes and throns. And maybe people in that same talk.

A little while after that though, Wilbur came to the realization that it'd parted from its lantern and wasn't aching or being pulled to its anchor. It shared the significance of its discovery with Dead person, and the two went back to retrieve the lantern.

After that, Wilbur promised to help Dead person collect cobblestone.

The two admired the view from Dead person's cobblestone tower before deciding to make another one just to see nice views.

Wilbur was given a better understanding of how people work and a friend.

It hopes they can make something together again soon.

Milk Person
ppp

Cy Person
ppp

Ex Siblin
ppp

Jude Person
ppp

Quotes
"Hllo!"

"I gibs! Trade!"

"Home where heart be, but I have no heart. So, I stay with spark!" - Wilby to Fren person (Core).

"Man person not have good taste. I not sorry." - Wilby to Fren person, roasting Fren person's dreamon.

Trivia

 * Wilbur does not have a soul piece and is in fact horrified by the concept of them. The reason behind this has yet to be seen.
 * Wilbur's favorite meal is cooked pork chops, because it has never killed a hoglin itself and every bit of pork it's ever had was either a handout or a stolen scrap.
 * Wilbur responds to all the names its been given and any pronouns, but refers to itself as "I" and with it/its pronouns.
 * Wilbur does not understand that enderchests work differently than normal chests because its never had a second enderchest.
 * Magma Cubes have no pathfinding and neither does Wilbur. If Wilbur's not paying attention, Wilbur will walk right off any ledge or bridge and fall.